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Produkt zum Begriff Games:


  • Multiplayer Game Programming: Architecting Networked Games
    Multiplayer Game Programming: Architecting Networked Games

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.   First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.   This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.   Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.    

    Preis: 36.37 € | Versand*: 0 €
  • Red Dead Online Epic Games Account
    Red Dead Online Epic Games Account

    Step into the vibrant, ever-evolving world of Red Dead Online and experience life across frontier America. Forge your own path as you battle lawmen, outlaw gangs and ferocious wild animals to build a life on the American frontier. Build a camp, ride solo or form a posse and explore everything from the snowy mountains in the North to the swamps of the South, from remote outposts to busy farms and bustling towns. Chase down bounties, hunt, fish and trade, search for exotic treasures, run your o...

    Preis: 11.50 € | Versand*: 0.00 EUR €
  • Mortal Online 2 Epic Games Account
    Mortal Online 2 Epic Games Account

    Subscription The base game of Mortal Online 2 comes with one month of game time included, after which players will need to maintain an active monthly subscription to continue playing the game. During early access players can play in the closed beta without needing a subscription until the full release. When the game leaves Early Access all progress made during the beta will be reset. Full loot and full PVP Mortal Online is not like other MMOs. In Mortal Online any player can at any point atta...

    Preis: 6.72 € | Versand*: 0.00 EUR €
  • Cheating Online Games (Digital Short Cut)
    Cheating Online Games (Digital Short Cut)

    This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry.   At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat.   Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money.   With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer.   After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you.   Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming.   Cheating Online Games (Digital Short Cut) ·         What This Short Cut Will Cover ·         A Brief History of Cheating ·         Defeating Piracy by Going Online ·         Or Not... ·         The Lawyers Have Landed Bearing EULAs ·         The Rise of MMORPGs ·         The WoW Warden Is Watching ·         Cheating Is Quick and Easy ·         Grinding Is Boring and Dull ·         Farming Makes Things Easy ·         Virtual-World Economics ·         Farming Hurts the Virtual Economy ·         Games as Reality ·         Cracking Down on Farming ·         Online Game, Real-World Cheating ·         Defeating Cheaters and Crossing the Line ·         The Governor Watches the Watcher  

    Preis: 7.48 € | Versand*: 0 €
  • Wie sieht die Arbeitszeit beim Epic Games Support aus?

    Die Arbeitszeit beim Epic Games Support kann je nach Position und Standort variieren. In der Regel arbeiten die Mitarbeiter jedoch in Schichten, um den Support rund um die Uhr anbieten zu können. Dies kann auch Wochenend- und Feiertagsarbeit beinhalten. Die genauen Arbeitszeiten werden im Rahmen des Einstellungsprozesses besprochen.

  • Welche Games unterstützen RTX?

    Welche Games unterstützen RTX? RTX wird von einer Vielzahl von Spielen unterstützt, darunter beliebte Titel wie Cyberpunk 2077, Call of Duty: Warzone, Minecraft und Control. Durch die Nutzung von RTX-Technologie können Spieler realistischere Beleuchtung, Schatten und Reflexionen erleben, was zu einer insgesamt verbesserten visuellen Darstellung führt. Es ist ratsam, vor dem Kauf eines Spiels zu überprüfen, ob es RTX-Unterstützung bietet, um das volle Potenzial der Grafikkarte auszuschöpfen.

  • Welchen Fehler zeigt Rockstar Games?

    Es ist schwierig, einen spezifischen Fehler von Rockstar Games zu identifizieren, da dies von Spiel zu Spiel unterschiedlich sein kann. Einige mögliche Fehler könnten jedoch Probleme mit der Spielbalance, technische Fehler oder Kommunikationsprobleme mit der Community sein. Es ist wichtig zu beachten, dass Fehler in Videospielen nicht ungewöhnlich sind und dass Entwickler wie Rockstar Games oft daran arbeiten, diese Fehler zu beheben und das Spielerlebnis zu verbessern.

  • Wie erstellt man Custom Games?

    Um Custom Games zu erstellen, musst du normalerweise in das Spiel gehen und den Bereich für benutzerdefinierte Spiele oder Modi auswählen. Dort kannst du dann die Einstellungen und Regeln für dein benutzerdefiniertes Spiel anpassen, wie z.B. die Anzahl der Spieler, die Kartenauswahl, die Zeitbegrenzung usw. Du kannst auch spezielle Regeln festlegen, die im regulären Spiel nicht verfügbar sind. Vergiss nicht, den Namen deines benutzerdefinierten Spiels festzulegen, damit andere Spieler es finden und beitreten können. Sobald du mit den Einstellungen zufrieden bist, kannst du das Spiel starten und mit anderen Spielern spielen.

Ähnliche Suchbegriffe für Games:


  • Leder Games Root card games The Riverfolk Expansion board games Intellectual development games
    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Preis: 298.15 € | Versand*: 0 €
  • Multiplayer Game Programming: Architecting Networked Games
    Multiplayer Game Programming: Architecting Networked Games

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.   First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.   This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.   Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.    

    Preis: 27.81 € | Versand*: 0 €
  • Leder Games Root card games The Riverfolk Expansion board games Intellectual development games
    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Preis: 199.60 € | Versand*: 0 €
  • Leder Games Root card games The Riverfolk Expansion board games Intellectual development games
    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Leder Games Root card games The Riverfolk Expansion board games Intellectual development games

    Preis: 199.32 € | Versand*: 0 €
  • Was sind Story Games 5?

    Story Games 5 sind eine Sammlung von fünf verschiedenen Spielen, die darauf basieren, gemeinsam Geschichten zu erzählen und zu gestalten. Diese Spiele bieten den Spielern die Möglichkeit, kreativ zu sein und ihre Vorstellungskraft zu nutzen, um einzigartige und spannende Geschichten zu erschaffen. Dabei stehen oft die Interaktion zwischen den Spielern und die Entwicklung der Handlung im Vordergrund. Story Games 5 sind eine unterhaltsame Möglichkeit, gemeinsam mit Freunden oder Familie in fantastische Welten einzutauchen und gemeinsam Abenteuer zu erleben.

  • Was denken Frauen über Rape-Games?

    Es ist wichtig zu beachten, dass Frauen keine einheitliche Meinung zu Rape-Games haben. Einige Frauen könnten diese Spiele als äußerst beleidigend, verstörend und schädlich empfinden, da sie Vergewaltigung verherrlichen und Gewalt gegen Frauen normalisieren. Andere Frauen könnten argumentieren, dass es sich um fiktive Spiele handelt und dass sie keine direkte Auswirkung auf die reale Welt haben.

  • Ist GTA kostenlos bei Epic Games?

    Ja, GTA V war für kurze Zeit kostenlos im Epic Games Store erhältlich. Spieler konnten das Spiel während des Angebotszeitraums kostenlos herunterladen und behalten.

  • Existiert der Origin Games Ordner nicht?

    Doch, der Origin Games Ordner existiert. Er ist standardmäßig auf dem Laufwerk C: in dem Verzeichnis "Program Files (x86)" zu finden. Dort werden die heruntergeladenen und installierten Spiele von Origin gespeichert.

* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann.