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Produkte zum Begriff Vserver:


  • Online Community Handbook: Building your business and brand on the Web
    Online Community Handbook: Building your business and brand on the Web

    Successful online communities don’t just happen by themselves. They’re the result of a carefully executed strategy, solid design, and patient nurturing. Though they may seem like a lot of work, the benefits an online community can bring to your brand make the efforts worthwhile. This book will provide you with the essential tools to build online communities. You’ll learn how to:• identify the business objectives for your online community• develop a community strategy to recruit and retain members• create brand loyalty, bring in new business, and offer value to customers that your competitors cannot imitate• take advantage of free advertising opportunities• use communities to gain market insights and establish a direct line to your customer baseIn addition, you’ll discover the risks and costs of an online community project, how it can end up saving your company money, and even how it can become an important new revenue source of its own.You’ll also be inspired by exclusive interviews, where the people who manage thriving online communities share the lessons they’ve learned and the secrets of their success.

    Preis: 14.97 € | Versand*: 0 €
  • Build Your Community
    Build Your Community

    A powerful customer community will help you to scale customer support, attract new customers, and gather indispensable feedback and knowledge. But how do you make it happen?Build Your Community fuses proven principles from the world of psychology with user experience and design thinking into a foolproof approach helping you to: Start from scratch and attract your first members. Find and design the perfect platform for your community. Keep members engaged, sharing expertise, and helping each other. Create a magnetic community culture  unique from any other online destination. Position you and your organisation at the center of your field. Budget for your community with a detailed breakdown of costs and resources required.Richard Millington shares the strategies, principles and tactics he has used to help over 300organisations to build communities over the past decade, including Apple, Facebook and SAP.If you wish to build a united, powerful online community, Build Your Community is your definitive guide.

    Preis: 8.55 € | Versand*: 0 €
  • Build Your Community
    Build Your Community

    A powerful customer community will help you to scale customer support, attract new customers, and gather indispensable feedback and knowledge. But how do you make it happen?Build Your Community fuses proven principles from the world of psychology with user experience and design thinking into a foolproof approach helping you to: Start from scratch and attract your first members. Find and design the perfect platform for your community. Keep members engaged, sharing expertise, and helping each other. Create a magnetic community culture  unique from any other online destination. Position you and your organisation at the center of your field. Budget for your community with a detailed breakdown of costs and resources required.Richard Millington shares the strategies, principles and tactics he has used to help over 300organisations to build communities over the past decade, including Apple, Facebook and SAP.If you wish to build a united, powerful online community, Build Your Community is your definitive guide.

    Preis: 16.04 € | Versand*: 0 €
  • Multiplayer Game Programming: Architecting Networked Games
    Multiplayer Game Programming: Architecting Networked Games

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.   First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.   This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.   Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.    

    Preis: 27.81 € | Versand*: 0 €
  • Vserver oder Gameserver?

    Die Wahl zwischen einem Vserver und einem Gameserver hängt von Ihren spezifischen Anforderungen ab. Ein Vserver bietet Ihnen mehr Flexibilität und Kontrolle über Ihre Serverumgebung, da Sie verschiedene Anwendungen und Dienste darauf hosten können. Ein Gameserver hingegen ist speziell für das Hosting von Spielen optimiert und bietet möglicherweise eine bessere Leistung und Stabilität für Gaming-Anwendungen. Entscheiden Sie sich je nachdem, ob Sie eine breitere Palette von Anwendungen hosten möchten oder ob Gaming Ihre Hauptpriorität ist.

  • Gibt es kostenlose vServer oder Gameserver?

    Ja, es gibt Anbieter, die kostenlose vServer oder Gameserver anbieten. Allerdings sind diese oft mit Einschränkungen verbunden, wie begrenzter Speicherplatz, begrenzte Ressourcen oder Werbeeinblendungen. Es ist wichtig, die Angebote sorgfältig zu prüfen und die Bedingungen zu beachten.

  • Gibt es ein gutes kostenloses Tool für vServer Hosting?

    Ja, es gibt mehrere gute kostenlose Tools für vServer Hosting. Einige beliebte Optionen sind VirtualBox, VMware Player und Proxmox VE. Diese Tools bieten Funktionen wie die Erstellung und Verwaltung von virtuellen Maschinen, die Konfiguration von Netzwerkeinstellungen und die Überwachung der Systemleistung.

  • Welcher Server-Hoster bietet VServer oder Root Server an?

    Es gibt viele Server-Hoster, die VServer oder Root Server anbieten. Einige beliebte Optionen sind zum Beispiel Hetzner, OVH, DigitalOcean und Linode. Diese Anbieter bieten eine Vielzahl von Server-Konfigurationen zu unterschiedlichen Preisen an, um den Bedürfnissen verschiedener Kunden gerecht zu werden.

Ähnliche Suchbegriffe für Vserver:


  • Multiplayer Game Programming: Architecting Networked Games
    Multiplayer Game Programming: Architecting Networked Games

    The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.   First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.   This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.   Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.    

    Preis: 36.37 € | Versand*: 0 €
  • ActionScript for Multiplayer Games and Virtual Worlds
    ActionScript for Multiplayer Games and Virtual Worlds

    The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:How to connect users to achieve real-time interactionWhen to make decisions on the server versus the game clientTime synchronization techniquesHow to use dead reckoning smoothing to hide network latencyAbout tile-based games the isometric viewTechniques for customizing and rendering avatars in a virtual worldIn addition, you’ll learn everything that goes into building:A real-time multiplayer tank battle gameA real-time multilayer cooperative gameA virtual world 

    Preis: 24.6 € | Versand*: 0 €
  • Millance Volunteer Hosting
    Millance Volunteer Hosting


    Preis: 50 € | Versand*: 0.00 €
  • Hosting Dreams Attics - Duomo
    Hosting Dreams Attics - Duomo


    Preis: 303 € | Versand*: 0.00 €
  • Ist ein vServer besser als ein Game Server?

    Es hängt von den spezifischen Anforderungen und Bedürfnissen ab. Ein vServer bietet mehr Flexibilität und Kontrolle über die Serverkonfiguration, während ein Game Server speziell für das Hosting von Spielen optimiert ist und möglicherweise eine bessere Leistung bietet. Es ist wichtig, die spezifischen Anforderungen des Projekts zu berücksichtigen, um die richtige Wahl zu treffen.

  • Warum startet der Minecraft-Server auf dem VServer nicht?

    Es gibt verschiedene Gründe, warum der Minecraft-Server auf einem VServer nicht starten könnte. Möglicherweise sind die erforderlichen Ports nicht richtig konfiguriert oder blockiert. Es könnte auch sein, dass die Java-Version nicht kompatibel ist oder dass die Serverdateien nicht korrekt eingerichtet sind. Es ist ratsam, die Serverlogs zu überprüfen und gegebenenfalls den Serveranbieter oder die Minecraft-Community um Unterstützung zu bitten.

  • Warum sind vServer teurer als ganz normale Linux-Server?

    vServer sind in der Regel teurer als normale Linux-Server, da sie auf einer virtualisierten Infrastruktur laufen und daher Ressourcen wie CPU, RAM und Speicher mit anderen virtuellen Maschinen teilen. Dies bedeutet, dass die Leistung und Stabilität eines vServers von anderen Nutzern beeinflusst werden kann. Normale Linux-Server hingegen bieten dedizierte Ressourcen und bieten daher eine höhere Leistung und Stabilität, was den höheren Preis erklärt.

  • Ist ein KVM VServer besser als ein Root Server?

    Die Wahl zwischen einem KVM VServer und einem Root Server hängt von den individuellen Anforderungen und Präferenzen ab. Ein KVM VServer bietet eine virtuelle Umgebung, in der mehrere Server auf einem physischen Server laufen können. Ein Root Server hingegen bietet dedizierte Hardware-Ressourcen und volle Kontrolle über das Betriebssystem. Wenn Sie eine hohe Leistung und volle Kontrolle benötigen, ist ein Root Server möglicherweise die bessere Wahl. Wenn Sie jedoch Kosten sparen und flexibel skalieren möchten, kann ein KVM VServer eine gute Option sein.

* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann.